INNER CODE UNIT · GDScript
ARCHIVE
poingstudios/godot-admob-plugin · scripts/build_local.sh:111
ARCHIVE=$(ls -1 bin/release/ios-template-v${GODOT_VERSION}.zip 2>/dev/null | tail -n 1)
if [ -f "$ARCHIVE" ]; then
# Clean up legacy v1 .gdip artifacts from testbed if present
rm -rf "$DEST/ios"
mkdir -p "$DEST/addons/admob/ios/bin/"
unzip -qo "$ARCHIVE" -d "$DEST/addons/admob/ios/bin/" || exit 1
fi
}
case "$PLATFORM" in
android) build_android ;;
ios) build_ios ;;
all) build_android; build_ios ;;
*) echo "Invalid platform: $PLATFORM"; exit 1 ;;
esac
echo "Done! Plugin binaries updated in $DEST"