INNER CODE UNIT · GDScript

ARCHIVE

poingstudios/godot-admob-plugin · scripts/build_local.sh:111

    ARCHIVE=$(ls -1 bin/release/ios-template-v${GODOT_VERSION}.zip 2>/dev/null | tail -n 1)
    if [ -f "$ARCHIVE" ]; then
        # Clean up legacy v1 .gdip artifacts from testbed if present
        rm -rf "$DEST/ios"
        mkdir -p "$DEST/addons/admob/ios/bin/"
        unzip -qo "$ARCHIVE" -d "$DEST/addons/admob/ios/bin/" || exit 1
    fi
}

case "$PLATFORM" in
    android) build_android ;;
    ios)     build_ios ;;
    all)     build_android; build_ios ;;
    *)       echo "Invalid platform: $PLATFORM"; exit 1 ;;
esac

echo "Done! Plugin binaries updated in $DEST"

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