INNER CODE UNIT · Rust
scenery
pingw33n/vault13 · src/asset.rs:77
pub fn scenery(self) -> Option<SceneryKind> {
if let ExactEntityKind::Scenery(v) = self {
Some(v)
} else {
None
}
}
}
#[derive(Clone, Copy, Debug, Eq, Linearize, PartialEq, Ord, PartialOrd, Primitive)]
pub enum SceneryKind {
Door = 0x0,
Stairs = 0x1,
Elevator = 0x2,
LadderDown = 0x3,
LadderUp = 0x4,
Misc = 0x5,
}