INNER CODE UNIT · Rust
item
pingw33n/vault13 · src/asset.rs:69
pub fn item(self) -> Option<ItemKind> {
if let ExactEntityKind::Item(v) = self {
Some(v)
} else {
None
}
}
pub fn scenery(self) -> Option<SceneryKind> {
if let ExactEntityKind::Scenery(v) = self {
Some(v)
} else {
None
}
}
}
#[derive(Clone, Copy, Debug, Eq, Linearize, PartialEq, Ord, PartialOrd, Primitive)]