INNER CODE UNIT · Rust

item

pingw33n/vault13 · src/asset.rs:69

    pub fn item(self) -> Option<ItemKind> {
        if let ExactEntityKind::Item(v) = self {
            Some(v)
        } else {
            None
        }
    }

    pub fn scenery(self) -> Option<SceneryKind> {
        if let ExactEntityKind::Scenery(v) = self {
            Some(v)
        } else {
            None
        }
    }
}

#[derive(Clone, Copy, Debug, Eq, Linearize, PartialEq, Ord, PartialOrd, Primitive)]

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