INNER CODE UNIT · JavaScript

x

paladin-t/bitty · lib/fast_noise/JavaScript/FastNoiseLite.js:450

                    x = r - x;
                    y = r - y;
                    z = r - z;
                    break;
                default:
                    break;
            }

            switch (this._FractalType) {
                default:
                    return this._GenNoiseSingleR3(this._Seed, x, y, z);
                case FastNoiseLite.FractalType.FBm:
                    return this._GenFractalFBmR3(x, y, z);
                case FastNoiseLite.FractalType.Ridged:
                    return this._GenFractalRidgedR3(x, y, z);
                case FastNoiseLite.FractalType.PingPong:
                    return this._GenFractalPingPongR3(x, y, z);
            }

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