INNER CODE UNIT · JavaScript
_FractalBounding
paladin-t/bitty · lib/fast_noise/JavaScript/FastNoiseLite.js:196
_FractalBounding = 1 / 1.75;
_CellularDistanceFunction = FastNoiseLite.CellularDistanceFunction.EuclideanSq;
_CellularReturnType = FastNoiseLite.CellularReturnType.Distance;
_CellularJitterModifier = 1.0;
_DomainWarpType = FastNoiseLite.DomainWarpType.OpenSimplex2;
_WarpTransformType3D = FastNoiseLite.TransformType3D.DefaultOpenSimplex2;
/**
* @description Create new FastNoiseLite object with optional seed
* @param {number} [seed]
* @constructor
*/
constructor(seed) {
if (seed !== undefined) {
this._Seed = seed;
}