INNER CODE UNIT · JavaScript

_FractalBounding

paladin-t/bitty · lib/fast_noise/JavaScript/FastNoiseLite.js:196

    _FractalBounding = 1 / 1.75;

    _CellularDistanceFunction = FastNoiseLite.CellularDistanceFunction.EuclideanSq;
    _CellularReturnType = FastNoiseLite.CellularReturnType.Distance;
    _CellularJitterModifier = 1.0;

    _DomainWarpType = FastNoiseLite.DomainWarpType.OpenSimplex2;
    _WarpTransformType3D = FastNoiseLite.TransformType3D.DefaultOpenSimplex2;

    /**
     * @description Create new FastNoiseLite object with optional seed
     * @param {number} [seed]
     * @constructor
     */
    constructor(seed) {
        if (seed !== undefined) {
            this._Seed = seed;
        }

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