INNER CODE UNIT · C++

scope

oxylusengine/Oxylus · ResourceCompiler/private/ModelCompiler.cpp:803

    auto scope = ParallelScope(session->job_manager);

    for (auto texture_index = 0_sz; texture_index < asset.textures.size(); texture_index++) {
      const auto is_srgb = !linear_texture_indices.contains(texture_index);
      scope.dispatch([&session, &asset, &model, &result, texture_index, is_srgb] {
        compile_gltf_texture(
          session,
          asset,
          texture_index,
          is_srgb,
          model.name,
          model.textures[texture_index],
          result.textures[texture_index]
        );
      });
    }

    for (auto mesh_index = 0_sz; mesh_index < pending_meshes.size(); mesh_index++) {

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