INNER CODE UNIT · C++

bytes

oxylusengine/Oxylus · ResourceCompiler/private/ModelCompiler.cpp:535

        bytes = std::span(reinterpret_cast<const u8*>(v.bytes.data()), v.bytes.size_bytes());
      },
    },
    image.data
  );

  return bytes;
}

// writes only the two slots it is handed, so a whole model's textures can be decoded at once
auto compile_gltf_texture(
  Session& session,
  const fastgltf::Asset& asset,
  usize texture_index,
  bool is_srgb,
  std::string_view model_name,
  ModelData::Texture& entry,
  CompiledTexture& compiled

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