INNER CODE UNIT · C++
bytes
oxylusengine/Oxylus · ResourceCompiler/private/ModelCompiler.cpp:535
bytes = std::span(reinterpret_cast<const u8*>(v.bytes.data()), v.bytes.size_bytes());
},
},
image.data
);
return bytes;
}
// writes only the two slots it is handed, so a whole model's textures can be decoded at once
auto compile_gltf_texture(
Session& session,
const fastgltf::Asset& asset,
usize texture_index,
bool is_srgb,
std::string_view model_name,
ModelData::Texture& entry,
CompiledTexture& compiled