INNER CODE UNIT · C++

udata

oxylusengine/Oxylus · OxylusEditor/src/Editor.cpp:486

        const auto udata = static_cast<UData*>(user_data);
        if (!files || !*files) {
          if (udata) {
            delete udata;
          }
          return;
        }

        const auto first_path_cstr = *files;
        const auto first_path_len = std::strlen(first_path_cstr);
        const auto path = std::string(first_path_cstr, first_path_len);

        if (!path.empty()) {
          submit_scene_save(udata->scene, path);
        }

        delete udata;
      },

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