INNER CODE UNIT · C++
udata
oxylusengine/Oxylus · OxylusEditor/src/Editor.cpp:486
const auto udata = static_cast<UData*>(user_data);
if (!files || !*files) {
if (udata) {
delete udata;
}
return;
}
const auto first_path_cstr = *files;
const auto first_path_len = std::strlen(first_path_cstr);
const auto path = std::string(first_path_cstr, first_path_len);
if (!path.empty()) {
submit_scene_save(udata->scene, path);
}
delete udata;
},