INNER CODE UNIT · C++

edits_uuid

oxylusengine/Oxylus · OxylusEditor/src/Editor.cpp:446

      edits_uuid = scene->get_scene()->terrain_edits_ref;
    }

    auto& job_man = App::get_job_manager();
    job_man.push_job_name("Saving scene");
    job_man.submit(Job::create([scene, scene_path, edits_path, edits_uuid] {
      scene->get_scene()->save_to_file(scene_path);
      if (edits_uuid) {
        export_asset(App::mod<AssetManager>(), edits_uuid, edits_path);
      }
      scene->set_path(scene_path);
    }));
    job_man.pop_job_name();
  });
}

void Editor::save_scene_as() {
  ZoneScoped;

View source record →

📰 Research Paper
Loading…
⏳ Fetching content…