INNER CODE UNIT · C
load_GL_VERSION_3_0
ounols/CSEngine · External/glad/glad.c:1872
static void load_GL_VERSION_3_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_0) return;
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");