INNER CODE UNIT · Python
main
OpenTexture/Paint3D · pipeline_UV_only.py:107
def main():
print("Texture diffusion")
opt = parse()
sd_cfg, render_cfg = init_process(opt)
# === 1. create model
device = torch.device("cuda")
mesh_model = TexturedMeshModel(cfg=render_cfg, device=device,).to(device)
dataloaders = init_dataloaders(render_cfg, device)
UV_cnet = txt2imgControlNet(sd_cfg.txt2img)
total_start = time.time()
# === 2. UV gen
start_t = time.time()
_ = UV_gen(
sd_cfg=sd_cfg,