INNER CODE UNIT · Python
main
OpenTexture/Paint3D · pipeline_paint3d_stage1.py:185
def main():
print("Depth-based 3D Texturing")
opt = parse()
sd_cfg, render_cfg = init_process(opt)
# === 1. create model and data
device = torch.device("cuda")
dataloaders = init_dataloaders(render_cfg, device)
mesh_model = TexturedMeshModel(cfg=render_cfg, device=device,).to(device)
depth_cnet = txt2imgControlNet(sd_cfg.txt2img)
inpaint_cnet = inpaintControlNet(sd_cfg.inpaint)
# === 2. init view generation
total_start = time.time()
start_t = time.time()
init_images = gen_init_view(