INNER CODE UNIT · Python

__init__

mosra/magnum-examples · src/python/magnum-texturedquad.py:52

    def __init__(self):
        super().__init__()

        vert = gl.Shader(gl.Version.GL330, gl.Shader.Type.VERTEX)
        vert.add_source("""
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 textureCoordinates;

out vec2 interpolatedTextureCoordinates;

void main() {
    interpolatedTextureCoordinates = textureCoordinates;

    gl_Position = position;
}
""".lstrip())
        vert.compile()
        self.attach_shader(vert)

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