INNER CODE UNIT · JavaScript
theta
moshang-ax/lottery · product/src/lottery/index.js:172
var theta = Math.sqrt(l * Math.PI) * phi;
var object = new THREE.Object3D();
object.position.setFromSphericalCoords(800 * Resolution, phi, theta);
vector.copy(object.position).multiplyScalar(2);
object.lookAt(vector);
targets.sphere.push(object);
}
renderer = new THREE.CSS3DRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("container").appendChild(renderer.domElement);
//
controls = new THREE.TrackballControls(camera, renderer.domElement);
controls.rotateSpeed = 0.5;
controls.minDistance = 500;
controls.maxDistance = 6000;