INNER CODE UNIT · JavaScript

implement

moddio/taro · engine/components/network/net.io/net.io-server/index.js:111

	var implement = function (classObj, overwrite) {
		var i; var obj = classObj.prototype || classObj;

		// Copy the class object's properties to (this)
		for (i in obj) {
			// Only copy the property if this doesn't already have it
			if (obj.hasOwnProperty(i) && (overwrite || this[i] === undefined)) {
				this[i] = obj[i];
			}
		}
		return this;
	};

	/**
         * Gets / sets a key / value pair in the object's data object. Useful for
         * storing arbitrary game data in the object.
         * @param {String} key The key under which the data resides.
         * @param {*=} value The data to set under the specified key.

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