INNER CODE UNIT · C++
pSceneRenderer
meta4d-me/CatDogEngine · Engine/Source/Editor/EditorApp.cpp:530
auto pSceneRenderer = std::make_unique<engine::WorldRenderer>(m_pRenderContext->CreateView(), pSceneRenderTarget);
m_pSceneRenderer = pSceneRenderer.get();
pSceneRenderer->SetSceneWorld(m_pSceneWorld.get());
AddEngineRenderer(cd::MoveTemp(pSceneRenderer));
auto pBlendShapeRenderer = std::make_unique<engine::BlendShapeRenderer>(m_pRenderContext->CreateView(), pSceneRenderTarget);
pBlendShapeRenderer->SetSceneWorld(m_pSceneWorld.get());
AddEngineRenderer(cd::MoveTemp(pBlendShapeRenderer));
auto pTerrainRenderer = std::make_unique<engine::TerrainRenderer>(m_pRenderContext->CreateView(), pSceneRenderTarget);
m_pTerrainRenderer = pTerrainRenderer.get();
pTerrainRenderer->SetSceneWorld(m_pSceneWorld.get());
AddEngineRenderer(cd::MoveTemp(pTerrainRenderer));
auto pSkeletonRenderer = std::make_unique<engine::SkeletonRenderer>(m_pRenderContext->CreateView(), pSceneRenderTarget);
pSkeletonRenderer->SetSceneWorld(m_pSceneWorld.get());
AddEngineRenderer(cd::MoveTemp(pSkeletonRenderer));