INNER CODE UNIT · C++

pSceneRenderer

meta4d-me/CatDogEngine · Engine/Source/Editor/EditorApp.cpp:530

	auto pSceneRenderer = std::make_unique<engine::WorldRenderer>(m_pRenderContext->CreateView(), pSceneRenderTarget);
	m_pSceneRenderer = pSceneRenderer.get();
	pSceneRenderer->SetSceneWorld(m_pSceneWorld.get());
	AddEngineRenderer(cd::MoveTemp(pSceneRenderer));

	auto pBlendShapeRenderer = std::make_unique<engine::BlendShapeRenderer>(m_pRenderContext->CreateView(), pSceneRenderTarget);
	pBlendShapeRenderer->SetSceneWorld(m_pSceneWorld.get());
	AddEngineRenderer(cd::MoveTemp(pBlendShapeRenderer));

	auto pTerrainRenderer = std::make_unique<engine::TerrainRenderer>(m_pRenderContext->CreateView(), pSceneRenderTarget);
	m_pTerrainRenderer = pTerrainRenderer.get();
	pTerrainRenderer->SetSceneWorld(m_pSceneWorld.get());
	AddEngineRenderer(cd::MoveTemp(pTerrainRenderer));

	auto pSkeletonRenderer = std::make_unique<engine::SkeletonRenderer>(m_pRenderContext->CreateView(), pSceneRenderTarget);
	pSkeletonRenderer->SetSceneWorld(m_pSceneWorld.get());
	AddEngineRenderer(cd::MoveTemp(pSkeletonRenderer));

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