INNER CODE UNIT · C++

nameComponent

meta4d-me/CatDogEngine · Engine/Source/Editor/EditorApp.cpp:366

	auto& nameComponent = pWorld->CreateComponent<engine::NameComponent>(ddgiEntity);
	nameComponent.SetName("DDGI");

	pWorld->CreateComponent<engine::DDGIComponent>(ddgiEntity);
}
#endif

void EditorApp::InitFileWatcher()
{
	m_pFileWatcher = std::make_unique<FileWatcher>();

	FileWatchInfo info;
	info.m_watchPath = engine::Path::Join(CDENGINE_BUILTIN_SHADER_PATH, "shaders");
	info.m_isrecursive = false;
	info.m_onModify.Bind<editor::EditorApp, &editor::EditorApp::OnShaderHotModifiedCallback>(this);
	m_pFileWatcher->Watch(cd::MoveTemp(info));
}

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