INNER CODE UNIT · C++
nameComponent
meta4d-me/CatDogEngine · Engine/Source/Editor/EditorApp.cpp:289
auto& nameComponent = pWorld->CreateComponent<engine::NameComponent>(cameraEntity);
nameComponent.SetName("MainCamera");
auto& cameraTransformComponent = pWorld->CreateComponent<engine::TransformComponent>(cameraEntity);
cameraTransformComponent.SetTransform(cd::Transform::Identity());
cameraTransformComponent.Build();
auto& cameraTransform = cameraTransformComponent.GetTransform();
cameraTransform.SetTranslation(cd::Point(0.0f, 0.0f, -100.0f));
engine::CameraComponent::SetLookAt(cd::Direction(0.0f, 0.0f, 1.0f), cameraTransform);
engine::CameraComponent::SetUp(cd::Direction(0.0f, 1.0f, 0.0f), cameraTransform);
auto& cameraComponent = pWorld->CreateComponent<engine::CameraComponent>(cameraEntity);
cameraComponent.SetAspect(1.0f);
cameraComponent.SetFov(45.0f);
cameraComponent.SetNearPlane(0.1f);
cameraComponent.SetFarPlane(2000.0f);
cameraComponent.SetNDCDepth(bgfx::getCaps()->homogeneousDepth ? cd::NDCDepth::MinusOneToOne : cd::NDCDepth::ZeroToOne);