INNER CODE UNIT · C++

entity

meta4d-me/CatDogEngine · Engine/Source/Editor/EditorApp.cpp:466

			const uint32_t entity = it->m_entity;
			m_pRenderContext->AddCompileFailedEntity(entity);
			engine::MaterialComponent* pMaterialComponent = m_pSceneWorld->GetMaterialComponent(entity);
			pMaterialComponent->SetFactor(cd::MaterialPropertyGroup::BaseColor, cd::Vec3f{ 1.0f, 0.0f, 1.0f });
			it = infos.erase(it);
		}
		else
		{
			++it;
		}
	}
}

void EditorApp::InitRenderContext(engine::GraphicsBackend backend, void* hwnd)
{
	CD_INFO("Init graphics backend : {}", nameof::nameof_enum(backend));

	engine::Path::SetGraphicsBackend(backend);

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