INNER CODE UNIT · C++
entity
meta4d-me/CatDogEngine · Engine/Source/Editor/EditorApp.cpp:466
const uint32_t entity = it->m_entity;
m_pRenderContext->AddCompileFailedEntity(entity);
engine::MaterialComponent* pMaterialComponent = m_pSceneWorld->GetMaterialComponent(entity);
pMaterialComponent->SetFactor(cd::MaterialPropertyGroup::BaseColor, cd::Vec3f{ 1.0f, 0.0f, 1.0f });
it = infos.erase(it);
}
else
{
++it;
}
}
}
void EditorApp::InitRenderContext(engine::GraphicsBackend backend, void* hwnd)
{
CD_INFO("Init graphics backend : {}", nameof::nameof_enum(backend));
engine::Path::SetGraphicsBackend(backend);