INNER CODE UNIT · C++

m_swap_chain

matt77hias/MAGE-v0 · MAGE/Code/Engine/Rendering/rendering_manager.cpp:288

		m_swap_chain = MakeUnique< SwapChain >(*m_device.Get(),
											   *m_device_context.Get(),
				                               m_window,
			                                   *m_display_configuration);

		// Setup the resource manager.
		m_resource_manager = MakeUnique< ResourceManager >(*m_device.Get());

		// Setup the world.
		m_world = MakeUnique< World >(*m_device.Get(),
									  *m_display_configuration,
									  *m_resource_manager);

		// Setup the renderer.
		m_renderer = MakeUnique< Renderer >(*m_device.Get(),
											*m_device_context.Get(),
											*m_display_configuration,
											*m_swap_chain,

View source record →

📰 Research Paper
Loading…
⏳ Fetching content…