INNER CODE UNIT · C++
m_swap_chain
matt77hias/MAGE-v0 · MAGE/Code/Engine/Rendering/rendering_manager.cpp:288
m_swap_chain = MakeUnique< SwapChain >(*m_device.Get(),
*m_device_context.Get(),
m_window,
*m_display_configuration);
// Setup the resource manager.
m_resource_manager = MakeUnique< ResourceManager >(*m_device.Get());
// Setup the world.
m_world = MakeUnique< World >(*m_device.Get(),
*m_display_configuration,
*m_resource_manager);
// Setup the renderer.
m_renderer = MakeUnique< Renderer >(*m_device.Get(),
*m_device_context.Get(),
*m_display_configuration,
*m_swap_chain,