INNER CODE UNIT · C++
m_resource_manager
matt77hias/MAGE-v0 · MAGE/Code/Engine/Rendering/rendering_manager.cpp:294
m_resource_manager = MakeUnique< ResourceManager >(*m_device.Get());
// Setup the world.
m_world = MakeUnique< World >(*m_device.Get(),
*m_display_configuration,
*m_resource_manager);
// Setup the renderer.
m_renderer = MakeUnique< Renderer >(*m_device.Get(),
*m_device_context.Get(),
*m_display_configuration,
*m_swap_chain,
*m_resource_manager);
// Setup ImGui.
ImGui::CreateContext();
ImGui_ImplWin32_Init(m_window);
ImGui_ImplDX11_Init(m_device.Get(), m_device_context.Get());