INNER CODE UNIT · C++

m_resource_manager

matt77hias/MAGE-v0 · MAGE/Code/Engine/Rendering/rendering_manager.cpp:294

		m_resource_manager = MakeUnique< ResourceManager >(*m_device.Get());

		// Setup the world.
		m_world = MakeUnique< World >(*m_device.Get(),
									  *m_display_configuration,
									  *m_resource_manager);

		// Setup the renderer.
		m_renderer = MakeUnique< Renderer >(*m_device.Get(),
											*m_device_context.Get(),
											*m_display_configuration,
											*m_swap_chain,
											*m_resource_manager);

		// Setup ImGui.
		ImGui::CreateContext();
		ImGui_ImplWin32_Init(m_window);
		ImGui_ImplDX11_Init(m_device.Get(), m_device_context.Get());

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