INNER CODE UNIT · C++

m_renderer

matt77hias/MAGE-v0 · MAGE/Code/Engine/Rendering/rendering_manager.cpp:302

		m_renderer = MakeUnique< Renderer >(*m_device.Get(),
											*m_device_context.Get(),
											*m_display_configuration,
											*m_swap_chain,
											*m_resource_manager);

		// Setup ImGui.
		ImGui::CreateContext();
		ImGui_ImplWin32_Init(m_window);
		ImGui_ImplDX11_Init(m_device.Get(), m_device_context.Get());
		ImGui::StyleColorsDark();
	}

	void Manager::Impl::UninitializeSystems() noexcept {
		// Uninitialize ImGui.
		ImGui_ImplDX11_Shutdown();
		ImGui_ImplWin32_Shutdown();
		ImGui::DestroyContext();

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