INNER CODE UNIT · TypeScript

saveSceneReplacementModel

LBALab/lba2remake · src/game/scenery/isometric/metadata/index.ts:54

export async function saveSceneReplacementModel(entry, ambience) {
    const [palette, bricks, gridMetadata, mask] = await Promise.all([
        getPalette(),
        getBricks(),
        getGridMetadata(entry),
        loadBrickMask()
    ]);

    const grid = await getGrid(entry, {
        bricks,
        mask,
        palette,
        is3D: true,
        gridMetadata,
        noCache: true
    });

    const layoutsMetadata = await loadLayoutsMetadata(entry, grid.library, true, true);

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