INNER CODE UNIT · TypeScript
forEachCell
LBALab/lba2remake · src/game/scenery/isometric/metadata/index.ts:125
function forEachCell(grid, metadata, handler) {
let c = 0;
const { layouts } = grid.library;
const mdLayouts = metadata.layouts;
for (let z = 0; z < 64; z += 1) {
for (let x = 0; x < 64; x += 1) {
const cell = grid.cells[c];
const blocks = cell.blocks;
for (let y = 0; y < blocks.length; y += 1) {
const bly = blocks[y];
if (bly) {
const layout = layouts[bly.layout];
if (layout && layout.index in mdLayouts) {
handler(mdLayouts[layout.index], layout, x, y, z);
}
}
}
c += 1;