INNER CODE UNIT · TypeScript

extractBricksReplacementInfo

LBALab/lba2remake · src/game/scenery/isometric/metadata/index.ts:15

export async function extractBricksReplacementInfo(
    grid,
    entry,
    ambience,
    is3D,
    isEditor,
    numActors
) {
    if (!is3D) {
        return {
            replacements: { threeObject: null, update: null, data: null },
            mirrors: null
        };
    }
    const layoutsMetadata = await loadLayoutsMetadata(entry, grid.library, isEditor);

    const replacements = await initReplacements(
        entry,

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