INNER CODE UNIT · TypeScript
extractBricksReplacementInfo
LBALab/lba2remake · src/game/scenery/isometric/metadata/index.ts:15
export async function extractBricksReplacementInfo(
grid,
entry,
ambience,
is3D,
isEditor,
numActors
) {
if (!is3D) {
return {
replacements: { threeObject: null, update: null, data: null },
mirrors: null
};
}
const layoutsMetadata = await loadLayoutsMetadata(entry, grid.library, isEditor);
const replacements = await initReplacements(
entry,