INNER CODE UNIT · Python

scrambled_tokens

KnifeXRage/Godot-Secure · Godot Secure Scripts/universal/Godot Secure AES-256 Universal v6.py:189

    scrambled_tokens = [0] + active_tokens

    # 4. Fill the remainder up to 128 with identity mappings
    unused_padding = list(range(actual_tk_max, buffer_capacity))
    scrambled_tokens += unused_padding

    # 5. Construct the inverse map
    inverse_map = [0] * buffer_capacity
    for orig, scram in enumerate(scrambled_tokens):
        inverse_map[scram] = orig

    write_map_str = "static const uint8_t token_write_map[] = {" + ", ".join(map(str, scrambled_tokens)) + "};"
    read_map_str = "static const uint8_t token_read_map[] = {" + ", ".join(map(str, inverse_map)) + "};"
    map_injection = (
        f"\n// Godot-Secure: Injected Token Maps (Auto-detected TK_MAX = {actual_tk_max})\n"
        f"{write_map_str}\n{read_map_str}\n"
    )

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