INNER CODE UNIT · Python
scrambled_tokens
KnifeXRage/Godot-Secure · Godot Secure Scripts/universal/Godot Secure AES-256 Universal v6.py:189
scrambled_tokens = [0] + active_tokens
# 4. Fill the remainder up to 128 with identity mappings
unused_padding = list(range(actual_tk_max, buffer_capacity))
scrambled_tokens += unused_padding
# 5. Construct the inverse map
inverse_map = [0] * buffer_capacity
for orig, scram in enumerate(scrambled_tokens):
inverse_map[scram] = orig
write_map_str = "static const uint8_t token_write_map[] = {" + ", ".join(map(str, scrambled_tokens)) + "};"
read_map_str = "static const uint8_t token_read_map[] = {" + ", ".join(map(str, inverse_map)) + "};"
map_injection = (
f"\n// Godot-Secure: Injected Token Maps (Auto-detected TK_MAX = {actual_tk_max})\n"
f"{write_map_str}\n{read_map_str}\n"
)