INNER CODE UNIT · Python

_register_skill

kevinpbuckley/VibeUE · Content/Python/init_unreal.py:51

def _register_skill(class_suffix, description, instructions):
    """Create (or refresh) a registered UAgentSkill subclass with the given content."""
    existing = _VIBEUE_SKILL_CLASSES.get(class_suffix)
    if existing is not None:
        # Reload path: the class already exists — refresh its CDO so ListSkills/GetSkills serve
        # the new markdown without an editor restart (skills registered at startup only was
        # issue #557). Deleted packs stay registered until the next editor launch.
        cdo = existing.get_default_object()
        cdo.set_editor_property("description", inspect.cleandoc(description or class_suffix))
        cdo.set_editor_property("instructions", instructions)
        return

    class_name = "VibeUE_" + class_suffix
    skill_cls = type(class_name, (unreal.AgentSkill,), {
        "__doc__": description or class_suffix,
        "instructions": instructions,
    })
    skill_cls = agent_skill(skill_cls)

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