INNER CODE UNIT · C++
ptr
JohnMega/3DConsoleGame · 3dFullGameClean/source/Actors/ACameraActor.cpp:29
ptr = ((ptr == cameras.size() - 1) ? 0 : ptr + 1);
}
void ACamerasActor::BeginPlay()
{ }
void ACamerasActor::Tick()
{
cameras[ptr]->Move();
}