INNER CODE UNIT · C++

ptr

JohnMega/3DConsoleGame · 3dFullGameClean/source/Actors/ACameraActor.cpp:29

    ptr = ((ptr == cameras.size() - 1) ? 0 : ptr + 1);
}

void ACamerasActor::BeginPlay()
{ }

void ACamerasActor::Tick()
{
    cameras[ptr]->Move();
}

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