INNER CODE UNIT · C#

Client

JohnLamontagne/Lunar-Engine · src/Lunar.Client/Client.cs:35

    public class Client : Game, ISubject
    {
        private static ServiceLocator _serviceLocator;

        private GraphicsDeviceManager _graphics;
        private SpriteBatch _spriteBatch;
        private Texture2D _cursorSprite;
        private Vector2 _cursorPos;
        private Camera _camera;
        private KeyboardState _previousKeyboardState;

        private ConsoleRedirector _consoleRedirector;
        private ConsoleComponent _consoleComponent;

        public static ServiceLocator ServiceLocator { get { return _serviceLocator = _serviceLocator ?? new ServiceLocator(); } }

        public static bool ShuttingDown { get; set; }

View source record →

📰 Research Paper
Loading…
⏳ Fetching content…