INNER CODE UNIT · C#
Client
JohnLamontagne/Lunar-Engine · src/Lunar.Client/Client.cs:35
public class Client : Game, ISubject
{
private static ServiceLocator _serviceLocator;
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
private Texture2D _cursorSprite;
private Vector2 _cursorPos;
private Camera _camera;
private KeyboardState _previousKeyboardState;
private ConsoleRedirector _consoleRedirector;
private ConsoleComponent _consoleComponent;
public static ServiceLocator ServiceLocator { get { return _serviceLocator = _serviceLocator ?? new ServiceLocator(); } }
public static bool ShuttingDown { get; set; }