INNER CODE UNIT · C#
ToString
JetBrains/godot-support · debugger/debugger-worker-tests/src/ChildChunkingTests.cs:26
public override string ToString() => $"leaf({Index})";
}
private sealed class Group : Row
{
public Group(string label, IEnumerable<Row> children)
{
Label = label;
Children = children;
}
public string Label { get; }
public IEnumerable<Row> Children { get; }
public override string ToString() => Label;
}
/// <summary>
/// Counts how many children were actually built, so laziness can be asserted.