INNER CODE UNIT · C#

ToString

JetBrains/godot-support · debugger/debugger-worker-tests/src/ChildChunkingTests.cs:26

            public override string ToString() => $"leaf({Index})";
        }

        private sealed class Group : Row
        {
            public Group(string label, IEnumerable<Row> children)
            {
                Label = label;
                Children = children;
            }

            public string Label { get; }
            public IEnumerable<Row> Children { get; }
            public override string ToString() => Label;
        }

        /// <summary>
        /// Counts how many children were actually built, so laziness can be asserted.

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