INNER CODE UNIT · C++
obj3
Hykudoru/Pescado-Engine-Embedded-ESP32S3 · src/main.cpp:143
obj3 = new CubeMesh(2, Vec3(0, 0, -2), Vec3(0, 90, 0));
obj4 = new CubeMesh(2, Vec3(0, 0, -2), Vec3(0, 90, 0));
obj2->SetParent(obj1);
obj3->SetParent(obj2);
obj4->SetParent(obj3);
obj1->color = &RGB::red;
obj2->color = &RGB::orange;
obj3->color = &RGB::yellow;
obj4->color = &RGB::green;
*/
//Mesh* guitar = LoadMeshFromOBJFile("Objects/Guitar.obj");
//guitar->position += (Camera::main->Forward() * 10) + Camera::main->Right();
//Mesh* chair = LoadMeshFromOBJFile("Objects/Chair.obj");
//chair->position += (Camera::main->Forward() * 10) + Camera::main->Left();
//Plane* plane = new Plane(1, Vec3(0, 0, 0), Vec3(0, 0, 0));
/*for (size_t i = 1; i < Camera::cameras.size(); i++)//starts at 1 to avoid projector camera