INNER CODE UNIT · C++

obj3

Hykudoru/Pescado-Engine-Embedded-ESP32S3 · src/main.cpp:143

    obj3 = new CubeMesh(2, Vec3(0, 0, -2), Vec3(0, 90, 0));
    obj4 = new CubeMesh(2, Vec3(0, 0, -2), Vec3(0, 90, 0));
    obj2->SetParent(obj1);
    obj3->SetParent(obj2);
    obj4->SetParent(obj3);
    obj1->color = &RGB::red;
    obj2->color = &RGB::orange;
    obj3->color = &RGB::yellow;
    obj4->color = &RGB::green;

*/
    //Mesh* guitar = LoadMeshFromOBJFile("Objects/Guitar.obj");
    //guitar->position += (Camera::main->Forward() * 10) + Camera::main->Right();
    //Mesh* chair = LoadMeshFromOBJFile("Objects/Chair.obj");
    //chair->position += (Camera::main->Forward() * 10) + Camera::main->Left();

    //Plane* plane = new Plane(1, Vec3(0, 0, 0), Vec3(0, 0, 0));
    /*for (size_t i = 1; i < Camera::cameras.size(); i++)//starts at 1 to avoid projector camera

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