INNER CODE UNIT · C++
cube4
Hykudoru/Pescado-Engine-Embedded-ESP32S3 · src/main.cpp:89
static CubeMesh cube4 = CubeMesh(1, Vec3(5, 5, -30));
void Init()
{
Graphics::matrixMode = true;
Graphics::lighting = false;
Graphics::displayWireFrames = true;
Graphics::fillTriangles = false;
Graphics::debugAxes = true;
Physics::collisionDetection = false;
FOV(60);
cube2.color = Color::green;
cube3.color = Color::red;
cube4.color = Color::yellow;
//Mesh* cube0 = new CubeMesh(1, Vec3(0, 0, 0));
//Mesh* cube1 = new CubeMesh(1, Vec3(0, 0, -10));
// CubeMesh* cube = new CubeMesh(1, Vec3());
// cube->position += Direction::forward;