INNER CODE UNIT · Python
validate_shader
Hongtae/SwiftVVD · SupportPackages/SPIRV-Cross/Sources/test_shaders.py:588
def validate_shader(shader, vulkan, paths):
if vulkan:
spirv_14 = '.spv14.' in shader
glslang_env = 'spirv1.4' if spirv_14 else 'vulkan1.1'
subprocess.check_call([paths.glslang, '--amb', '--target-env', glslang_env, '-V', shader])
else:
subprocess.check_call([paths.glslang, shader])
def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, force_es, flatten_ubo, sso, flatten_dim, opt, push_ubo, iterations, paths):
spirv_path = create_temporary()
glsl_path = create_temporary(os.path.basename(shader))
spirv_16 = '.spv16.' in shader
spirv_14 = '.spv14.' in shader
if spirv_16:
spirv_env = 'spv1.6'
glslang_env = 'spirv1.6'
elif spirv_14: