INNER CODE UNIT · C#

EditorRenderer

HexaEngine/HexaEngine · Editor/EditorRenderer.cs:8

    public class EditorRenderer : OverlayRendererBase
    {
        private EditorWindow window;

        public EditorRenderer(EditorWindow window)
        {
            this.window = window;
        }

        public override int ZIndex { get; } = 0;

        protected override void Draw(IGraphicsContext context, Viewport viewport, Texture2D target, DepthStencil depthStencil)
        {
            if (!window.EditorInitialized) return;
            DrawEditor(context);
        }

        public static void DrawEditor(IGraphicsContext context)

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