INNER CODE UNIT · Go
loadAllDataFiles
GoMudEngine/GoMud · main.go:1710
func loadAllDataFiles(isReload bool) {
if isReload {
defer func() {
if r := recover(); r != nil {
mudlog.Error("RELOAD FAILED", "err", r)
}
}()
}
// Force clear all cached VM's
scripting.PruneVMs(true)
gametime.LoadGameTimeConfigs()
// Load biomes before rooms since rooms reference biomes
rooms.LoadBiomeDataFiles()