INNER CODE UNIT · Go

loadAllDataFiles

GoMudEngine/GoMud · main.go:1710

func loadAllDataFiles(isReload bool) {

	if isReload {

		defer func() {
			if r := recover(); r != nil {
				mudlog.Error("RELOAD FAILED", "err", r)
			}
		}()

	}

	// Force clear all cached VM's
	scripting.PruneVMs(true)

	gametime.LoadGameTimeConfigs()
	// Load biomes before rooms since rooms reference biomes
	rooms.LoadBiomeDataFiles()

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