INNER CODE UNIT · C++

screenRenderer

GlPortal/RadixEngine · source/BaseGame.cpp:73

  screenRenderer = std::make_unique<ScreenRenderer>(*world, *renderer.get(), gameWorld);
  renderer->addRenderer(*screenRenderer);
  scriptEngine = std::make_unique<ScriptEngine>(*world);
  postSetup();
}

bool BaseGame::isRunning() {
  return !closed;
}

World* BaseGame::getWorld() {
  return world.get();
}

Config& BaseGame::getConfig() {
  return config;
}

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