INNER CODE UNIT · C++
screenRenderer
GlPortal/RadixEngine · source/BaseGame.cpp:73
screenRenderer = std::make_unique<ScreenRenderer>(*world, *renderer.get(), gameWorld);
renderer->addRenderer(*screenRenderer);
scriptEngine = std::make_unique<ScriptEngine>(*world);
postSetup();
}
bool BaseGame::isRunning() {
return !closed;
}
World* BaseGame::getWorld() {
return world.get();
}
Config& BaseGame::getConfig() {
return config;
}