INNER CODE UNIT · C++

renderer

GlPortal/RadixEngine · source/BaseGame.cpp:205

    renderer = std::make_unique<Renderer>(*world);
    renderer->setViewport(&window);
    renderer->init();
    inputManager->init();

    onPreStartWorld();
    world->onStart();
    onPostStartWorld();
  }
}

void BaseGame::loadMap(World &targetWorld) {
  XmlMapLoader mapLoader(targetWorld, customTriggers);
  std::string map = config.getMap(), mapPath = config.getMapPath();
  if (map.length() > 0) {
    mapLoader.load(LegacyEnvironment::getDataDir() + map);
  } else if (mapPath.length() > 0) {
    mapLoader.load(mapPath);

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