INNER CODE UNIT · C++
elapsedTime
GlPortal/RadixEngine · source/BaseGame.cpp:123
int elapsedTime = currentTime - lastUpdate;
SoundManager::update(world->getPlayer());
world->update(TimeDelta::msec(elapsedTime));
lastUpdate = currentTime;
}
void BaseGame::postCycle() {
if (postCycleDeferred.size() > 0) {
PROFILER_BLOCK("Post-gamecycle deferred");
for (auto deferred : postCycleDeferred) {
deferred();
}
postCycleDeferred.clear();
}
PROFILER_END_BLOCK;
}
void BaseGame::deferPostCycle(const std::function<void()> &deferred) {