INNER CODE UNIT · C++

elapsedTime

GlPortal/RadixEngine · source/BaseGame.cpp:123

  int elapsedTime = currentTime - lastUpdate;
  SoundManager::update(world->getPlayer());
  world->update(TimeDelta::msec(elapsedTime));
  lastUpdate = currentTime;
}

void BaseGame::postCycle() {
  if (postCycleDeferred.size() > 0) {
    PROFILER_BLOCK("Post-gamecycle deferred");
    for (auto deferred : postCycleDeferred) {
      deferred();
    }
    postCycleDeferred.clear();
  }
  PROFILER_END_BLOCK;
}

void BaseGame::deferPostCycle(const std::function<void()> &deferred) {

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