INNER CODE UNIT · Java

bindImageTexture

GiveJavaAChance/PolyrayGameEngine · src/polyray/BindingRegistry.java:11

    public static int bindImageTexture(GLTexture texture, int level, boolean layered, int layer, int access) {
        return bindImageTexture(texture, level, layered, layer, access, texture.format);
    }

    public static int bindImageTexture(GLTexture texture, int level, boolean layered, int layer, int access, int format) {
        Integer currentBinding = usedImageBindings.get(texture.ID);
        if (currentBinding != null) {
            return currentBinding;
        }
        int binding = getNewBinding(usedImageBindings, glGetInteger(GL_MAX_IMAGE_UNITS));
        if (binding == -1) {
            System.err.println("No available image binding points!");
            return -1;
        }
        glBindImageTexture(binding, texture.ID, level, layered, layer, access, format);
        usedImageBindings.put(texture.ID, binding);
        return binding;
    }

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