INNER CODE UNIT · Go
shotRunArgs
gameknife/gkNextEngine · tools/gnb/cmd/gnb/main.go:646
func shotRunArgs(frames int, includeUI bool, trailingArgs []string) []string {
runArgs := []string{"--agent-validation"}
if frames > 0 {
runArgs = append(runArgs, fmt.Sprintf("--agent-validation-frames=%d", frames))
}
if includeUI {
runArgs = append(runArgs, "--agent-validation-ui")
}
return append(runArgs, trailingArgs...)
}
type validateScriptHints struct {
Name string `json:"name"`
Target string `json:"target"`
Scene string `json:"scene"`
Viewport struct {
Width int `json:"width"`
Height int `json:"height"`