INNER CODE UNIT · Go

newShotCommand

gameknife/gkNextEngine · tools/gnb/cmd/gnb/main.go:607

func newShotCommand(ctx appContext) *cobra.Command {
	var scene string
	var target string
	var frames int
	var includeUI bool
	var headless bool
	cmd := &cobra.Command{
		Use:   "shot [--scene <path>] [--target <name>] [--frames N] [--ui] [--headless]",
		Short: "Capture one validation screenshot, then auto-exit (no focus-stealing window)",
		Long: "Render a scene to a stable frame, capture a single screenshot to a fixed path, then exit.\n\n" +
			"The window is hidden so it never pops to the foreground or steals focus during an agent\n" +
			"dev loop, and the app exits on its own. Pass --ui to include ImGui in the capture.\n" +
			"The screenshot path is printed when finished.\n\n" +
			"Examples:\n" +
			"  gnb shot --scene assets/models/playground.glb\n" +
			"  gnb shot --target ScadStudio --scene assets/scad/source/beer_cup.scad --frames 60\n" +
			"  gnb shot --target AirportSim --ui",
		RunE: func(cmd *cobra.Command, args []string) error {

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