INNER CODE UNIT · TypeScript

Main

GameFrameX/GameFrameX · LayaBox/src/Main.ts:7

export class Main extends Laya.Script {

    onStart() {
        console.log("Game start");
        Laya.stage.on(Laya.Event.KEY_DOWN, this, (e: Laya.Event) => {
            // 判断按下的键值
            if (e.keyCode === Laya.Keyboard.A) {
                // 执行相应的操作
                console.log("按下了A键");
                nettest.A();
            } else if (e.keyCode === Laya.Keyboard.S) {
                // 执行相应的操作
                console.log("按下了S键");
                nettest.S();
            } else if (e.keyCode === Laya.Keyboard.D) {
                // 执行相应的操作
                console.log("按下了D键");
                nettest.D();

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