INNER CODE UNIT · TypeScript
Main
GameFrameX/GameFrameX · LayaBox/src/Main.ts:7
export class Main extends Laya.Script {
onStart() {
console.log("Game start");
Laya.stage.on(Laya.Event.KEY_DOWN, this, (e: Laya.Event) => {
// 判断按下的键值
if (e.keyCode === Laya.Keyboard.A) {
// 执行相应的操作
console.log("按下了A键");
nettest.A();
} else if (e.keyCode === Laya.Keyboard.S) {
// 执行相应的操作
console.log("按下了S键");
nettest.S();
} else if (e.keyCode === Laya.Keyboard.D) {
// 执行相应的操作
console.log("按下了D键");
nettest.D();