INNER CODE UNIT · TypeScript

RaycastResult

GameFrameX/GameFrameX · LayaBox/engine/types/cannon.d.ts:122

    export class RaycastResult {

        rayFromWorld: Vec3;
        rayToWorld: Vec3;
        hitNormalWorld: Vec3;
        hitPointWorld: Vec3;
        hitFaceIndex: number;
        hasHit: boolean;
        shape: Shape;
        body: Body;
        distance: number;

        abort(): void;
        reset(): void;
        set(rayFromWorld: Vec3, rayToWorld: Vec3, hitNormalWorld: Vec3, hitPointWorld: Vec3, shape: Shape, body: Body, distance: number): void;

    }

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