INNER CODE UNIT · TypeScript
Ray
GameFrameX/GameFrameX · LayaBox/engine/types/cannon.d.ts:96
export class Ray {
static CLOSEST: number;
static ANY: number;
static ALL: number;
from: Vec3;
to: Vec3;
precision: number;
checkCollisionResponse: boolean;
callback: Function;
collisionFilterGroup: number;
collisionFilterMask: number;
hasHit: boolean;
mode: number;
result: RaycastResult;
skipBackfaces: boolean;