INNER CODE UNIT · TypeScript

Ray

GameFrameX/GameFrameX · LayaBox/engine/types/cannon.d.ts:96

    export class Ray {

        static CLOSEST: number;
        static ANY: number;
        static ALL: number;

        from: Vec3;
        to: Vec3;
        precision: number;
        checkCollisionResponse: boolean;
        callback: Function;
        collisionFilterGroup: number;
        collisionFilterMask: number;
        hasHit: boolean;
        mode: number;
        result: RaycastResult;
        skipBackfaces: boolean;

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