INNER CODE UNIT · TypeScript
ObjectCollisionMatrix
GameFrameX/GameFrameX · LayaBox/engine/types/cannon.d.ts:72
export class ObjectCollisionMatrix {
matrix: number[];
get(i: number, j: number): number;
set(i: number, j: number, value: number): void;
reset(): void;
setNumObjects(n: number): void;
}
export interface IRayIntersectWorldOptions {
mode: number;
result: boolean;
skipBackfaces: boolean;
collisionFilterMask: number;
collisionFilterGroup: number;