INNER CODE UNIT · TypeScript

ObjectCollisionMatrix

GameFrameX/GameFrameX · LayaBox/engine/types/cannon.d.ts:72

    export class ObjectCollisionMatrix {

        matrix: number[];

        get(i: number, j: number): number;
        set(i: number, j: number, value: number): void;
        reset(): void;
        setNumObjects(n: number): void;

    }

    export interface IRayIntersectWorldOptions {

        mode: number;
        result: boolean;
        skipBackfaces: boolean;
        collisionFilterMask: number;
        collisionFilterGroup: number;

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