INNER CODE UNIT · TypeScript

Mat3

GameFrameX/GameFrameX · LayaBox/engine/types/cannon.d.ts:404

    export class Mat3 {

        elements: number[];

        constructor(elements?: number[]);

        identity(): void;
        setZero(): void;
        setTrace(vec3: Vec3): void;
        getTrace(target: Vec3): void;
        vmult(v: Vec3, target?: Vec3): Vec3;
        smult(s: number): void;
        mmult(m: Mat3): Mat3;
        scale(v: Vec3, target?: Mat3): Mat3;
        solve(b: Vec3, target?: Vec3): Vec3;
        e(row: number, column: number, value?: number): number;
        copy(source: Mat3): Mat3;
        toString(): string;

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