INNER CODE UNIT · TypeScript
HingeConstraint
GameFrameX/GameFrameX · LayaBox/engine/types/cannon.d.ts:200
export class HingeConstraint extends Constraint {
axisA: Vec3;
axisB: Vec3;
rotationalEquation1: RotationalEquation;
rotationalEquation2: RotationalEquation;
motorEnabled: boolean;
motorTargetVelocity: number;
motorMinForce: number;
motorMaxForce: number;
motorEquation: RotationalMotorEquation;
constructor(bodyA: Body, bodyB: Body, options?: IHingeConstraintOptions);
enableMotor(): void;
disableMotor(): void;
setMotorMaxForce(maxForce: number): void;
setMotorSpeed(speed: number): void;