INNER CODE UNIT · TypeScript

ArrayCollisionMatrix

GameFrameX/GameFrameX · LayaBox/engine/types/cannon.d.ts:27

    export class ArrayCollisionMatrix {

        matrix: Mat3[];

        get(i: number, j: number): number;
        set(i: number, j: number, value?: number): void;
        reset(): void;
        setNumObjects(n: number): void;

    }

    export class Broadphase {

        world: World;
        useBoundingBoxes: boolean;
        dirty: boolean;

        collisionPairs(world: World, p1: Body[], p2: Body[]): void;

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