INNER CODE UNIT · TypeScript
ArrayCollisionMatrix
GameFrameX/GameFrameX · LayaBox/engine/types/cannon.d.ts:27
export class ArrayCollisionMatrix {
matrix: Mat3[];
get(i: number, j: number): number;
set(i: number, j: number, value?: number): void;
reset(): void;
setNumObjects(n: number): void;
}
export class Broadphase {
world: World;
useBoundingBoxes: boolean;
dirty: boolean;
collisionPairs(world: World, p1: Body[], p2: Body[]): void;