INNER CODE UNIT · C

ball

GalaxyShad/Zuma-Deluxe-HD · src/zuma/BallChain.c:252

    Ball* ball = ((Ball*)hball);

    if (ball == NULL) return 0.f;

    return ball->spd;
}

void  Ball_MoveSubChainFrom(HBall hball, float value) {
    Ball* ball = ((Ball*)hball);

    if (ball == NULL) return;

    ball->pos += value;

    for (Ball* b = ball->next; b != NULL; b = b->next) {
        if (!Ball_IsCollidingBack__(b, 8))
            return;

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