INNER CODE UNIT · C
ball
GalaxyShad/Zuma-Deluxe-HD · src/zuma/BallChain.c:252
Ball* ball = ((Ball*)hball);
if (ball == NULL) return 0.f;
return ball->spd;
}
void Ball_MoveSubChainFrom(HBall hball, float value) {
Ball* ball = ((Ball*)hball);
if (ball == NULL) return;
ball->pos += value;
for (Ball* b = ball->next; b != NULL; b = b->next) {
if (!Ball_IsCollidingBack__(b, 8))
return;