INNER CODE UNIT · C
Ball_HandleBulletListCollision__
GalaxyShad/Zuma-Deluxe-HD · src/zuma/BallChain.c:315
static void Ball_HandleBulletListCollision__(Ball* ball) {
for (int i = 0; i < 8; i++) {
Ball_HandleBulletCollision__(ball, BulletList_GetBullet(ball->chain->bulletList, i));
}
}
void Ball_BulletInsertDone(HBall hball) {
Ball* ball = (Ball*)hball;
if (ball == NULL) return;
}
static Ball* Ball_Update__(Ball* ball) {
if (!ball) return NULL;
ball->pos += ball->spd;
if (ball->pos >= (float)Level_GetCurveLength(ball->chain->level)) {