INNER CODE UNIT · C

Ball_HandleBulletListCollision__

GalaxyShad/Zuma-Deluxe-HD · src/zuma/BallChain.c:315

static void Ball_HandleBulletListCollision__(Ball* ball) {
    for (int i = 0; i < 8; i++) {
        Ball_HandleBulletCollision__(ball, BulletList_GetBullet(ball->chain->bulletList, i));
    }
}

void  Ball_BulletInsertDone(HBall hball) {
    Ball* ball = (Ball*)hball;

    if (ball == NULL) return;

}

static Ball* Ball_Update__(Ball* ball) {
    if (!ball) return NULL;

    ball->pos += ball->spd;
    if (ball->pos >= (float)Level_GetCurveLength(ball->chain->level)) {

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